Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. there is another menu for the civilian factories, which are used to build structures. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. forum:1567238. The total amount of resources can also be increased by building infrastructure. I personally built civilian factories from start up until mid 1937. CapnJack Jul 17, 2019 @ 6:24pm. I do, however, know that it takes some time to do so. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. So the civ factories are what builds other things like infrastrucure or air bases? Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. Producing licensed equipment will not be quite as efficient as producing the player's own designs. It also gives a slight boost to construction speed. Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. The Math of HOI4 - (1) Civilian Factories. Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. Required fields are marked *, I will be waiting for you in our discord channel. This achievement is easy. and our this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. It depends on the province really. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . Also, switching a production line to a related type of equipment cancels production of the current unit and the time spent on it, and reduces its efficiency depending on how drastic the change is. 1 more reply. The total amount of resources can be increased by researching the excavation technologies. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. i useually do infa in the midgame as well to boost resources and supply. Infrastructure also references Civilian Economy -25.00. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, the player gets to keep a% of efficiency based on the change type. You must stay Democratic to get this achievement. military_production = 0.5: Flat. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Land divisions and air wings are not produced as atomic units. I intend to use it for AI nations. Visit our. To increase priority for construction, clik the arrow next to it to move it up in the queue. Military Factories can be converted into Civilian Factories for 9000 [1]. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? For example, going from 25% of the cap to 75% of the cap takes days. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. Fellow RPG lover here. Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. This penalty stacks multiplicatively with other modifiers. So, I decided to make a video to prove my point and win an argu. This in-depth series is a close look at the various game mechanics within Hearts of Iron 4.Appendices Playlist: https://www.youtube.com/playlist?list=PLGB6Rk. Thread starter Simon_9732495; Start date Dec 19, 2020; . Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. I'm not sure but if you look up hoi4 console commands on wiki you could see. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. Lacking sufficient resources will apply an increasing efficiency penalty up to -100% to the lowest priority production lines. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In the factory construction screen at the bottom you can see the conversion button. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So, building civilian factories at the start of your game is mandatory for creating a strong nation. That is the only viable way. No. The civilian factory goes to the nation whose equipment is being licensed. Civilian factories are also used to trade for resources with other countries. For research just focus . They will take some time to build and require more free civilian factories to construct thigns faster. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. It may not display this or other websites correctly. This command removes restrictions on general trait assignment. Adds the specified amount of military factories to the controller. #3. Different kinds of equipment require different resources to produce. Construct Infrastructure in resource-producing states. You can build infrastructure and civilian/military factories in specific menu. The new Production Efficiency can be calculated in three steps. that is most likely because there are 0 free civil factories. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future. Because they might be hard to defend and you dont want to lose large part of your industry during war. There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. National focuses may also provide a way to gain licenses or provide bonuses to license production. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. Showing 1 - 6 of 6 comments. All trademarks are property of their respective owners in the US and other countries. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. I have seen small countries with 1000 factories. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. If the province have decent amount of resources, you can build infrastructure first to get both benefits. I think the payoff for IC in HoI3 was 4 years? Civilian Factories can be converted into Military Factories for 4000 [1]. There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. Chromium is a metal used for the construction of advanced engines. TheFuego126 6 yr. ago Didn't work. You must log in or register to reply here. crystal clear, thank you both. I have done this testing previously and found the same result, but someone didn't believe me. I'm trying to build some and also using focuses to add a few but is there any other way? Specify a negative number to remove war support. This would give you a new retention of 19%.). If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. How many civilian factories should you build hoi4. Then I build military factories and trade resources if necessary. A wise precaution is to move your high priority and high efficiency production lines up in the list. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Level 5 infrastructure, if you can. Civilian factories are the backbone of all nations in Hearts of Iron IV. Cookie Notice There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Use the mod "Easy Buff." One of the cheats is to add buildings. Once focus tree upgrades your infrastructure in certain provinces, then you can build on those lands. Valve Corporation. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. Infrastructure is what lets you move supplies around, so having it is good. Offmap factories. and our The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Answers are in this article below. The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 This command has the same function as the above command, it is an alias. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . This percentage depends on the trade law, with Closed Economy giving 100%. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. Jump to navigation Jump to search. For France that's 36 or 37 depending on your strategy. Appreciate the screen shot LordofWar16. Privacy Policy. If your aim is to build factories quickly, just build them and focus on the researches. but I'm not entirely sure. A license from a country in your own faction results in a 25%[22] penalty to factory output. Dont build anything in these provinces until you take the focus tree. New comments cannot be posted and votes cannot be cast. For more information, please see our Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. All rights reserved. keep ecnomy fast growth to boom. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . ws [amount] This command will add war support (max. You are correct that it is a no brainer to build a factory instead of converting one. Report Solution. If you have few of them then progress will be extremely slow. try to get the civ focuses quickly. The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. Cookie Notice If the instant construction cheat is deactivated (default), executing this command will enable it. First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. Per page: 15 30 50. This website uses cookies. Just dont invest buildings on your far away colonial provinces. Scan this QR code to download the app now. Because higher the infrastructure, the faster the construction ends. Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. All of these can potentially be increased by industry technology, research, and national focuses. OttemanEmperor 2 yr. ago. Therefore it takes at most 500 days for a fully-supplied line to reach the cap. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. For more information, please see our Privacy Policy. It's a mid to late game priorty for me. think I figured it out but how do I increase max amount of factories I can build? If by military bases you mean military factories, then yes. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. Date Posted: Jul 6, 2021 @ 1:58pm. Because infrastructure also increases resource gain on the province. this is very confusing, giving me a headache lol. Should you build infrastructure first? When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Buildings are also really important. Add me on steam, stream the game and I can probably tell you what's wrong. Espaol - Latinoamrica (Spanish - Latin America). It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. The formula looks like this: (Refineries are unaffected by this. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. Espaol - Latinoamrica (Spanish - Latin America). To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. Espaol - Latinoamrica (Spanish - Latin America). An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. Change Trade Law to keep more domestic production.

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