Firaxa Sharks are the only enemies you'll face in the open ocean and you can instantly defeat them by using the Sonic Emitter when they agro you and start swimming towards you. Continue on this way, saving occasional just in case, and you will generally be able to beat Malak. Go forward from the leftmost airlock, and when you can go right or left, go left. Past the training area youll meet a Dark Jedi Master with some Selkath assistants. 2023 GAMESPOT, A FANDOM COMPANY. And with that, he gives you 500 Credits. Have a look at it and take the Data Module. Basically, you're going to be working your way along linear pathways while incredible amounts of Sith intercept you. overload the tanks on mannan to kill the shark Once in this corridor you'll be met with some simple droids to kill. shark thing - Star Wars: Knights Now, check to see if KOTOR keeps crashing. Web1. Korriban - It's typically best to save the Star Map on Korriban for last; after finishing the Leviathan. The door ahead of you is your objective. In the footlocker in that room, you'll find2 Antidote Kits. Transfer from injector to container. Click on OK and Apply to save the changes. The Data Module is required to give to Roland at the Republic Embassy and the Datapad solves the Kidnapped Selkath Youth Side Quest, it's also a get out of jail free card for what comes next. Itll cost you 20 credits for a practice run. The way these vents work is there are always two which have no steam blowing out of it and they switch on and off in an ascending/descending order. Malak is hurt by Dark Force powers, but has some built in immunities, which lessens the effect. Use the Sonic Emitter immediately upon exiting the pressure door from Kolto Control: the Firaxa swimming away to the left isn't an immediate threat, but it is within range. Its the same as the other planets. GameBanshee These two will give you a run down on what happened in the facility and how you can fix the insane Selkath problem and return everything to normal. There is no one way to do this, you basically just keep trying different things until it eventually works. Our destination is the eastern most portion of the sea floor where there will be two doors you can enter that lead to the Kolto Control map. I've already looked for a way to get myself unbanned, and it does not seem to be possible without reloading the save, which I really don't want to do as my last save before getting banned is about 6h of gameplay away. Help the Jedi fight these foes off and search their bodies for any goods. The room that leads to the submarine is located deep in the Republic Embassy. The alternative is to destroy a machine that is processing Kolto illegally anyway. WebKotor is a coastal town in Montenegro, surrounded by fortifications built during the Venetian period. You'll encounter more of the cream-of-the-crop of Darth Malak's Sith forces. The harvester malfunctioned! When you follow him, he'll tell you to keep moving and then a shark will kill him! The harvester malfunctioned! You, of course, only need to do that if you previously left to do the above side quest. 4. Kotor Off of this corridor are several rooms, some of which with goods, others of which have pressurized doors that'll lead you into the oceans of Manaan. I guess you'd find out anyway: the harvesting machinery released a toxin into the water. Step 4. Additionally, it's taking mercenaries left and right to protect the Republic people down below from dangerous Manaan creatures, but most have died. Hes interested in collecting all kinds of life forms. Your Jedi should have Heal, use it often. Here's how the combat should go down after freeing (or absorbing) the captured Jedi souls: Use Force Wave to knock Malak down, then perform one of the following: Heal, stim up, cast a Jedi protection power, do a distance attack like Throw Lightsaber. It's not my fault! You can also use the Windows Key + R key combination in order to open up the Run dialog box. Make sure to search the bodies of all killed (especially those of the Sith Soldiers, as they carry Life Support Packs). Dark SideObviously if you've taken the Dark path, Bastila will in fact be on your side and no one will need to go "looking for Bastila." Make sure to search the corpses to find goods. Type in devmgmt.msc in the Run box and click OK in order to run it. If you fail to answer the Selkath court exactly as you see above then you'll be removed from Ahto and sent back to the Ebon Hawk. Who makes the plaid blue coat Jesse stone wears in Sea Change? Here you'll fight a heavily armed Sentry Droid. Next to the console is a footlocker, which, when opened, will reveal 2 Computer Spikes . Make your way back to the submersible and youll run into Malaks apprentice, Darth Bandon. In here, you will do battle with nutty Selkaths. I forget exactly how i did it, but here it the answer: Fill injector. Head back to the Republic Base in East Central. What would stop him from wasting other populated worlds? Continue down the hallway to the east and youll find a console that will allow you to download the area schematics. With that knowledge the poisoning becomes one of, if not the darkest choice you could make in the game. I hope it'll work for you. All we need in this area for our primary story quest is an Environmental Suit and a Sonic Emitter. Go through the door into the tunnel the Twi'lek recently told you not to go into. Go to the Selkath court which is in the south-west section of the West Courtyard. 3. Walk about two-thirds down the path and stop. Poison var today = new Date(); 8. You'll want to access the planet again, just in case. If you ban us, I'll tell that the kolto is destroyed! In order to reprogram it you'll need to do the following at the Kolto Tank: 1. Decrypt Sith Passcards: (Video of me decrypting Sith passcard) You will be asked a series of math questions and you'll have to choose the correct answer. Mixing in Jedi powers can help, but also costs time and Dark Force powers aren't that effective on Malak. Step 3. Regardless, you'll need to fight your way to her. Disable it and then search the footlocker near the top of this room to find another Sonic Emitter, a Medpac and another Scientist's Memo . It allows you to pass.]. Fix 4. The only way you can hurt them is to activate the Sonic Emitter when they go at you. For the map location of each area check my Manaan Companion Guide. Nilko Bwaas In them you will find 2 CryoBan Grenades and 2 Medpacs. Essentially you're given two paths on how to return everything to normal - one path will give you Dark Side Points and the other Light Side Points. Pay close attention and inch your way through this hallway to finish. Click on OK and Apply to save the changes. overload the tanks on mannan to kill the shark Show the judges the Datapad you got from inside the Sith Base It's easiest to feed toxin into the vents, although this results in you moving closer to the dark side of the Force when you report it to Roland Wann: However, it's almost as easy to access fuel tank pressure control and overload the fuel tanks, and aside from receiving more experience it's also much easier not to be banned from the planet when you return to the surface: If you try to use the control panel again: As you cross the Hrakert Rift, you'll now see the sea beast floating to the south, clearing the path to the Star Map. Also remember that Bastila is strong in the Force, so stay away from Persuades at all cost, they will not work. You'll likely die several times (if not several dozen) but keep on it. Interrogate Sith Prisoner: The interrogation with this Sith Prisoner works a lot like the one on Korriban with truth serum. Break Into Private Hangar: Definitely the most straight forward approach of the 3. **Warning** If you choose to put toxins into the water and poison it you'll be taken into custody when you resurface on Manaan and (possibly) banned from the planet permanently. The harvester malfunctioned! They are easy to kill, you should be able to wipe right through them. GameBanshee It is located on the Bay of Kotor, one of the most indented parts of the Adriatic Sea. Tell her to come back to you, to come back to the Light Side. One is a sneaky level 8 Soldier: There's a footlocker by the east wall, to the right of a door in the east wall: By the inside northwest corner to the east of the southeast pressure door are two large lockers: The east end of the room is also mined, although not as heavily: Around the corner to the northeast there are only three insane Selkath: another sneaky level 8 Soldier attacking with poisoned claws, another level 10 Soldier specializing in using Sonic Pistols, and a non-specialized level 12 Soldier: There's the corpse of a Republic soldier and a footlocker by the east wall: Beyond the door in the east wall of the northeast airlock, and the door in the north wall of the southeast airlock, is a pressure chamber with a massive fan rotating overhead and a computer panel mounted on its southwest wall, a force field spanning its north side and a door in its east wall, beyond which is a room with footlockers in its northeast and southeast corners: A human male named Kono Nolan and a female named Sami stand on the north side of the force field. Once through the door, Bastila will greet you. The door to the east will take you to the Flow Control room. You can hack the computer and ask it to create you a custom-made robe, along with some powerful weapons. Same act, different reasoning. Once through the elevator and on the next floor, another cutscene with Darth Malak and Bastila takes place. kotor poison shark or destroy machinery Simply tell the truth, because lying will not help in this case. After your conversation with Kono and Sami you'll be given the option of killing them both for Dark Side Points as well. After all, you want the Republic crushed when you take over as Dark Lord of the Sith. Do Eric benet and Lisa bonet have a child together? manaan Can you save sunry Star Wars knights the old republic? By putting it in the harvesting machine and venting it, it will spread through the water and Head out of the docking area and follow the passage along to the right. Once down here, you can find a footlocker in the back end of the submarine hangar which holds 2 Repair Kits. This worked for me. Here you'll fight a heavily armed Sentry Droid. Step 2. You overloaded the fuel tanks for the kolto harvesting machinery and caused it to explode. Move along this seemingly empty corridor until you get to the door on the other side, where Darth Malak will be waiting for you. Keep an eye on your health throughout this long battle, and remember the vital words I told you earlier - if one of your party members here dies, he won't be revived (as it has been throughout the game) until the battle is over. Manaan 2022-06-30; the dangers of tradition commonlit Cry 'Havoc' and let slip the dogs of War! However, telling them about the giant firaxan shark if you killed it will also result in being banned: There's only one sequence of responses that allows you to retain the freedom of the city: Although you go unpunished, there are consequences. Sith Soldiers and Dark Jedi will meet and greet you at every turn. Fill injector pod With the machine gone, the giant firaxan shark lost interest and returned to wherever it had laired. You'll have to fight her several times here (and somehow she regains her strength while you stay at what you were), but the fight is more symbolic. Tell him that you found the droid parts in the Sith Base he wanted, and hand them over. Type in devmgmt.msc in the Run box and click OK in order to run it. Steam Community Continue north and go out another pressure door to the ocean floor. You'll run into a few more droids, but nothing major. Then work your way into the next room. When you finally get all the way to the right and things calm down (this will take a good fifteen minutes, as soldiers and Dark Jedi will seem to be coming from everywhere), you'll find the elevator that'll lead you deeper into the Star Forge, and closer to Darth Malak and Bastila. Six of one, half dozen of the other. Genoharadan Bounty 2. 6th Answer: 7. Inside of this base the other 'puzzle' is the red steam vents in the northwestern part. Tell him what happened below, and he'll thank you, give you experience and Credits and bid you adieu. You'll need to move leftward now. The door before the submarine will say "Restricted Access" which isn't true anymore, since Roland Wann gave you a passcard. Take care of him and then use the submersible to go back to the Republic Base. Tank Pressure Controls Here are the steps needed to get the container to 4 million sangen of pressure and make it explode. This final battle is incredibly difficult and there are multiple ways to defeat Malak, but no matter which way you choose, you must do the following if you hope to survive: There are generally two methods to this fight. Talk to him, calm him down - hell, even offer to bring him back up to the surface. WebIf you poisoned the shark, you'll be permanently banned from Manaan unless you do not give self-incriminating answers to the court (see above), and threaten them in turn. Here you'll fight a heavily armed Sentry Droid. Save the game, then step up to Malak. WebAfter killing the giant shark with the toxin and making it up back to the Republic base, you guessed it: the instant you open the door the Selkath are waiting there for you. Proceed through each corridor one at a time hitting the door/flow controls to transfer the water. But if you destroyed the machinery without poisoning the Firaxa and you STILL got banned, you most likely chose the wrong dialogue. The Data Module is found on a Broken Droid in the western portion of the Sith Base near the entrance (pictured below). Eventually you'll come to the end of the line, the doorway that leads to Bastila. [A moderator or administrator was deleted at the request of this message]. I wanted to kill a giant firaxan shark, so I poisoned it. You can fool around with that computer console as well if you'd like otherwise, ignore the door to your right (it's a dud). 2022-06-30; the dangers of tradition commonlit The one benefit of having Bastila is that you won't have to fight her later on. Beyond the pressure door in the north wall at the west end of the trench is the east airlock at the south end of Hrakert station's East Hallway B, where any party left at the west or central airlock will rejoin you. Transfer from injector to container. Go back to Sunry and hell confess but beg you not to let anyone know in order to save the Republics relations with the Selkath. You'll get 500 experience points for your troubles as well. If Malak had not intervened and betrayed Revan when he did Game Crashes after Speaking to Alien Prisoner. 3. Take the submersible down to Hrakert Station. Go with them peacefully and when you're in front of the court you'll want to say the following 4 things to get away with your crimes (if you poisoned the water): 1.
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