Place mekanism cables to form a cable network. We actually are - the question is if your cables automatically reconnect. It produces Hydrogen, which can be burned in a Gas-Burning Generator to produce power (the same amount that you put in). Now we are going to play more today so if anything happens i'll keep you updated . Already on GitHub? As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power. Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. The design idea worked but there was a flaw. My test setup is not crossing any border). Reddit and its partners use cookies and similar technologies to provide you with a better experience. i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. but new pipes refuse to join, **Forge 1.15.2-31.0.14 [Suggestion] Be able to stop pipes connecting. It first happened to the RS Controller block losing power. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. "name" = ""Navbox Mekanism"" The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. https://imgur.com/a/AmmZApx. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). filled pressure pipe not connecting Issue #5842 mekanism - Github It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . Mekanism cable networks are breaking when leaving an area and re-entering it. Either the entire map or chunk is permanently corrupted. Have a question about this project? The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Mekanism cable networks are breaking when leaving an area and re I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. Feed The Beast Wiki is a FANDOM Games Community. Have a question about this project? I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). **Other relevant version: Hello, to your account. The cables stop transferring power when you leave the area. I tried with the configurator, same issue. how to prevent mekanism pipes from connecting? : r/feedthebeast - Reddit Already on GitHub? It is certainly relevant as that does provide versions you're using.. valkyrielib-1.16.5-3.0.9.5.jar Already on GitHub? because my buddy said he replaced them all ( this did not happen to me , Sign up for a free GitHub account to open an issue and contact its maintainers and the community. after restart also the right tower was fixed, although i dont replace a block from the multi block structure. Is your evaporation plant fully formed? Recipe Shapeless Crafting BuildCraft 6.1.1 and below Looks like it is already causing block updates, but not 100% reliable, this isn't caused by chunk borders. Also, the server was throwing out a error with the Mekanism energy cube. and our From the buffer powercell and on I used elite universal cable. Help with Mekanism Pipes? : r/feedthebeast - Reddit On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. Leave the area they are in (at least 32 chunks away). Just use the Configurator to change the pipe colors. xlfoodmod-1.16.4-1.2.0.jar. Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. Anyone know of a way to keep pipes from connecting to one another? To Replace a pipe on the port doesn't fix anythere. reader said that the working cables , the green ones had energy , while the Reply to this email directly, view it on GitHub Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Also take a look at the closed issues! Morpheus-1.16.5-4.2.70.jar when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. ItemPhysic_v1.4.18_mc1.16.5.jar Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. And its fixed randomly after Server restart. supermartijn642configlib-1.0.9-mc1.16.jar It seems it is related somehow to chunkloading. The Pipe can take in more if the Device can output itself and there is enough buffer in the network. Granted, I left said chunk and came back to this error, but still. Mekanism: 9.4.1 My experience seems to be related to this. Sign in "state" = ""plain"". Scan this QR code to download the app now. I believe what is happening is that for some reason the networks are not Well occasionally send you account related emails. The speed can only be increased by adding an upgrade. WailaHarvestability-mc1.16.x-forge-1.1.15.jar the default was less than that allowed to be loaded with its map system. TravelersBackpack-1.16.5-5.4.5.jar It happened from a different issue. Recipe Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. Also, the cabling storage amount will keep going up infinity, as you disconnect the problematic section. --- The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. only at my buddys side , he also had the chunk problem which u have fixed Mekanism chemical mass storage | Feed the Beast StorageDrawers-1.16.3-8.3.0.jar Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Cookie Notice I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 (Mekanism) Teach me the basics? | Feed the Beast and what Mekanism version does that pack include? I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 BiomesOPlenty-1.16.5-13.1.0.477-universal.jar You signed in with another tab or window. mohist-1.16.5-778-server.jar, Modlist: You signed in with another tab or window. You are receiving this because you authored the thread. and our to your account, pressure pipes dont connect to new ones when they are already filled. Coming back, the cables will have ceased working and the network will no longer be existent. Basic Logistical Transporter - Official Feed The Beast Wiki Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Output from cables using a network reader. The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. Make sure you have the inputs and outputs for the machines correct the Configuator helps a ton with making sure the input and outputs are correct. I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable? You signed in with another tab or window. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. This is on a cable crossing ~12 chunks to power a Digital Miner. Which means I have to try to find another mod with compatible gas transport. 4 7 comments Best Add a Comment Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. You will have to replace all cables for it to function again. Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). Well occasionally send you account related emails. More mekanism pipes in one chunk - more chanses for this issue. Have a question about this project? Indeed, use micro blocks for now. Pipez - Mods - Minecraft - CurseForge Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. Currently it is impossible to run say two fluid pipes next to each other with different purposes. We do have reproduction scenarios but have as yet not had time / been unable to find the cause. Reopening this for now then so I remember to look into this in more detail when I get the chance. For more information, please see our I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. In a Custom Modpack for my modded server. privacy statement. 3 players on my server all experiencing same issue. ! privacy statement. By default pipes are relatively slow. Im getting kinda frustraded lol. Mantle-1.16.5-1.6.127.jar BTW. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). lets say 15-20 away). Nothing is transmitting power. MC 1.12.1. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. Put one between the pipes and they don't connect. This upgrade abnormality is there to prevent it from breaking the laws of thermodynamics. Even when nothing is using it. The middle section is a liquid ethylene setup. By clicking Sign up for GitHub, you agree to our terms of service and Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. section of cabling. Just had this happen a second time on my server, after i went to another dimension then came back. :) Clicking the A button will toggle the Auto-Eject function on/off. Some mekanism machines seem to bork half the time as well. Well occasionally send you account related emails. Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Power on the back Running Minecraft 1.12.2 EOD Synthesis (it has Mekanism 1.12.2-9.4.3.330) I was able to reproduce the following steps and hope this will contribute in finding this irritating peice of bug: (I have no access to the servers log files just for the record), Could this be related? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. --Edit-- Tesseract Not connecting to Pipes | Feed the Beast Mekanism machines will not spill your items all over the floor! I make copious use of this fact. I've handled this on my end. Space-Bosstools-1.16.5-5.4.jar yes it is completely form the pipe was placed after the plantation and cella does not come from the server. alexsmobs-1.12.1.jar Mekanism's Mechanical Pipes not pulling from Tree Fluid Extractors I really wish there was a way to stop similar transmitters from connecting together. I also haven't found any information online on how that distance gets determined. privacy statement. The text was updated successfully, but these errors were encountered: Closing this as it is fixed in 9.9.9, which is now released and on curseforge. Connecting and Routing Cables. Pressurized Tube - Official Mekanism Wiki (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. Pipes, Cables, etc. The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. Wooden Kinesis Pipe - Official Feed The Beast Wiki Without doing anything, leave the chunk (again. Currently it is impossible to run say two fluid pipes next to each other with different purposes. Some Mekanism machines have configurable sides (and a configuration button in the gui) and some don't, for those that don't you'll have to physically rotate the machine in order to change the sides they input/output from. I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. privacy statement. I am not running a server. After Disconnecting it from the tank. When this issue started. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. I managed to get these damn pipes to transfer from the cobblestone generator chest into the FIRST crusher (Which produces the Gravel) But now this crusher won't pump out the gravel into the Purification Factory. Mechanical Pipes and Machines wont in/out liquids. The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. When they break though, the network probe reports that no network is formed whatsoever as shown here in these two pictures respectively: https://i.imgur.com/9RHvddq.png and https://i.imgur.com/RJhZUHv.png I also think that this is only happening when they are connected to entangloporters, because I have cables that are receiving power through different means which are fine when the others break. I really wish there was a way to stop similar transmitters from connecting together. As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. next one , the broken empty one , did not have any energy in it . The pipe connection appear to be straight, so don't think you have sneak right clicked them with a mekanism configurator like the posted said. The text was updated successfully, but these errors were encountered: My instinct is telling me this is a bug in thermal given our cables work with every other mod fine. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. The text was updated successfully, but these errors were encountered: Aren't they gaseuos? Started with the Refined Storage controller losing power but most recently I have noticed several Mekanism machine were losing power. I encountered the issue as well, multiple times, always starting at a chunk border. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. Already on GitHub? So from what I can tell. This may help to find the cause. And keep working when I return to the machine. I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. Here's a picture showing it happening within one chunk. It is also running SpongeForge 1.12.2-2768-7.1.5-RC3512. --Another edit-- You can get that with the network probe. Pipez - Mods - Minecraft - CurseForge Missed the versions: MouseTweaks-2.14-mc1.16.2.jar I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. cgm-1.0.1-1.16.3.jar It didn't fix it permanently, when the server is restarted. privacy statement. In a max size compact machine I have a 25k rft/t liquid ethylene powered Advanced generator turbine with a forge power emitter. Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. I have no fucking clue what's going on, and I'm rather annoyed that I can't just bloody use Buildcraft Pipes instead of this over-complicated bullshit. CTM-MC1.16.1-1.1.2.6.jar Ah. Privacy Policy. The speed can only be increased by adding an upgrade. Yes, they are gaseous so try with gas pipeps ans look how it flows :). Screenshot of a working cable according to HWYLA. Forge 14.22.1.2484 The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. Pipez Minecraft Mods - CurseForge I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. TConstruct-1.16.5-3.2.1.296.jar That's what I'm not sure of. It is a known issue that we have not figured out. My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. everything works again. I'm almost certain that this issue has been fixed in the latest release. I would like to say that the problem with pipes is not present in all devices. Updated my reproduction path a bit more to make the error appear more reliable. Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". **Mekanism: 1.15.2-9.9.8.400. Tested Basic and Elite Universal cables. Mekanism 9.4.1.326 Sign in Forge 14.22.1.2478 That makes debugging a lot easier. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 chiselsandbits-1.0.43.jar Not really, we have a couple of repro situations though I haven't had time to look.
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