Changed: Improve behavior when dragging paths (or building them in general to prevent unexpected path placement (Desktop only). Added: Can now also use speed adjustment track segments on the Transport train and Monorail. Added: 2 new cuboid pole primitives. Fixed: Fixed some issues with the lighting. You may need to increase the color intensity of these items to get equally bright lights. Changed: Queue path visuals to clarify the possible pathing. Changed: Autosaves now always happen, unless it is a new park and nothing has been built at all. Added: Added a setting to play only the default game music or only custom music. Changed: Legacy path items have been moved to seperate legacy paths tabs, they will be removed at some point (except for glass/shiny/image paths). Added: The game can now be played on phone devices. Changed: When building an entrance or exit and closing the ride info dialog, build mode will now be exited automatically. Added: Tracked rides now support a new "Improved" physics model for more realistic physics model for more realistic physics and various physics fixes. Added: Tree stump, (upside down) crystals. Added: 8 new wall types (brick and glass), 2 fence-like walls. The left mouse button interacts with all buttons, objects, and people on the park by clicking once. (Only applies to keyboard/mouse input.). Added: The color picker now allows picking a specific color from most items, rides and supports in your park using a new picker mode. The Tutorial starts when the player is asked to place a Teacups ride in the designated spot. Changed: Chat text imput no longer autoclears when losing focus without sending the text. Fixed: Fix road segment not pushing you forward. Added: New (redesigned) roller coaster Junior coaster. Water Park Tycoon. Do you have pictures of Gracie Thompson from the movie Gracie's choice. Fixed: Fixed issue causing certain savegames to not load properly. Added: Can now scroll through track segment pieces from the coaster builder. This should also minimize sudden twists of the track when dragging handles around. Sequencers cannot activate other sequencers. Fixed: Fixed a bug where ride seats sometimes could not be used after respawning. when a ride starts by configuring triggers on the ride. Added: Christmas lights now support custom light properties. Changed: Topple tower will now attract fewer guests. Added: Large ring wreath prop and two variants with Christmas decorations. Fixed: Fixed an issue causing some item names to not appear. If you were using items with default brightness in your park, they will be adjusted automatically as well. It is synchronized with the ride. Fixed: Fixed a bug where sometimes not all entrances/exits are removed when removing rides. Fixed: Fixed an issue causing the first track to always be highlighted in jukeboxes instead of the track that is currently playing. Added: An error now shows when an entrance or exit gate cannot be built due to a too short station instead of the gate just mysteriously disappearing. (Requires "Ride operations" game pass.) Changed: Building on top of water is now simplified a lot. Fixed: Fixed an issue where corrupt parks would be saved. Fixed: Fixed an issue where multiline chat messages would now display lines other than the first line. Added: Crowd SFX, depart SFX, income SFX/VFX. The Tutorial is a section in Theme Park Tycoon 2 (in other games as well) that shows the player how to perform certain tasks in-game to help with their theme park. Water Park. Fixed: Fixed an issue where sometimes a track piece can remain highlighted after closing the track editor. Fixed: Fixed an issue causing trains to rarely not be lifted up by a lifthill. Added: Timer item. Fixed: Fixed the game failing to load on console if the connection is very slow. Added: Chat command '/hidechat' to hide the chat UI. Do Not Sell or Share My Personal Information. Added: Out of money/height limit prompts. Fixed: Fixed an issue causing dropdowns to be drawn incorrectly sometimes. Changed: Terrain height manipulation visualization clarified. Added: When using the "Improved" physics model, trains with an even number of trains are supported. Hopefully this helps you know how to use it and become a more skilled Theme Park Tycoon 2 player!________________________________________________________________________Huge thanks to EvilCarrotGuy for providing this video for us! In large parks, disabling shadows will entirely will improve performance, especially when using higher quality graphics setting. (Flatrides/stations cannot overlap, paths cannot overlap, terrain cannot overlap.) Changed: Saving/loading internal logic to prepare for future changes. The continuous mode will continuously activate items as long as enough players are in the area. Changed: The following items are now recolorable: Torch, Torch (wall), Lantern (wall), Transport train (track), Monorail (track), Dead tree. Added: "The edit terrain height" terrain tool is now supported on touchscreens. If you were using items with default brightness in your park, they will be adjusted automatically as well. Fixed: Fixed an issue causing UI dialogs to be drawn too darkly sometimes. Fixed: Fixed an issue where parks would sometimes fail to reset after the owner left the game. Added: Park owner now shown in park info dialog. (Not currently supported by controllers). Added: An extra failsafe to catch errors as early as possible to prevent later issues. Additionally, all items that support off-grid building can be rotated on all axes using the precision build mode now. Fixed: Fixed an issue causing graphics to not update in the correct area while building something when using a keyboard/mouse. Fixed: Attempt to fix an issue causing the startup menu to not allow selecting an option on Xbox. Added: Can now configure the text color of all text signs. Manage all your favorite fandoms in one place! Fixed: Fixed an issue causing ride vehicles to visually depart too late by one server tick, causing desyncs in some scenarios. Do Eric benet and Lisa bonet have a child together? Fixed: Fixed an issue causing tracked ride segments to very rarely not to save. Changed: Increased maximum save game size to 2.0MB. Changed: Far-away guests will animate less now, which should improve performance in large parks. Added: Daily bonus system to grant a small amount of extra money every day. Fixed: Fixed certain sloped queue paths not properly propagating styles to connected items. Roll up, Roll up and welcome to Seniac's theme park the place where dreams are made, Can we get 100 Likes?Subscribe: http://full.sc/1dsj3uRMore Theme Park: h. It's a very cool new coaster because the seats can rotate, allowing for some crazy new coasters that weren't really possible before.Tips to unlock the coaster (Serious Investments): https://www.youtube.com/watch?v=lymR_CT4QpQ---Links---Theme Park Tycoon 2: https://www.roblox.com/games/69184822/Theme-Park-Tycoon-2Discord: https://discord.gg/yydRTCP---Music---Music from Phoenix Wright: Ace Attorney, i guess Changed: Raised maximum jukebox/speaker count. Fix: Fixed rare bug of coaster track computation failing. Fixed: Fixed selecting things from under the target cell. Fixed: Fixed an issue causing paths to be built when the mouse button is not being held down (hopefully). This update features the 4D, or 4th Dimension roller coaster that was inspired by X2 at Six Flags Magic Mountain. There aren't any arrows in the scenery window. Fixed: Fixed an issue causing some item names not to appear. Changed: Reduced hitbox size of the dive coaster, which enables using certain track pieces (like loops) with it. Due to upcoming Roblox changes, the flexibility of this game pass will be affected. Fixed: Fixed an issue where tracked ride vehicles would visually repeat riding the same track segment between two stations whenever any single vehicle crashes on that ride. Added: Park information button next to the park entrance. What is wrong with reporter Susan Raff's arm on WFSB news? Fixed: Fixed teleporter connection creation not working. Fixed: Fixed errors when trying to load a park too quickly after joining. (Improved physics model only. To rotate room or equipment press < or >. Drag to remove area. Fixed: Fixed expansion UI not working for gamepads. Added: Painter tool supports material painting now (Desktop only). Fixed: Fixed chat messages not being transmitted. It allows you to rotate items on any axis, move them precisely, and much mor. Shift 1 + mouse wheel = height. The Rotate object is used to allow rotation between two parts. Fixed: Track camera now in all cases focuses the piece to be built. After consumption they will visually dispose of it in a trash can, Added: Custom stall variants for the reworked stalls with a simpler design allowing them. Fixed: Can now build wall-ish side items on park permiters in any orientation. Changed: Internal changes for gamepad support. Fixed: Fixed an issue causing new games to not be started properly. In many cases the behavior is not too different from the "Legacy" physics, but to avoid breaking older rides, this "Legacy" physics model remains available. Inverted Coaster and Teacups has been replaced, older versions now legacy. Added: Can now search for items in the build menus. Added: Can now use /e and /emote commands. Fixed: Fixed targetting cells below a target cell. Changed: Disable collisions mode is now enabled by default if you own the game pass in order to reduce confusion. Added: 6 fireworks items. Added: Guests will occasionally show an emote bubble coming from their head indicating their thought. Changed: Slightly increased music volume. Added: Most lights now support different dynamic modes, allowing them to pulse, blink or be off during the day. Added: In settings, you can now disable showing guest names above guest heads. (Not currently supported by controllers). If created through a script the axis and point of rotation can be defined arbitrarily. Added: New game pass "Extra colors", allowing you to use many extra colors using a new color selector. Added: Chainlifts support creating block sections at the end of each lift now, acting similar to block brakes. Changed: Disabled physics pausing (again). The new paths also automatically draw path curbs, which can be customized or removed. Fixed: Fixed inability to delete straight wreaths. Added: Chat command '/hideui' to hide most of the UI. Changed: Booster physics changed in some cases, this may change the behavior of some rides. [Alt/] + [Shift] + [RMB] can now also be used to set/reset the pivot in precision build mode. Fixed: Fixed the picker tool not copying colors. Fixed: Fixed the scrollbar in popup dialogs not being focusable. Changed: Improved support generation for inverted tracks. Changed: Timers on the periodic activation mode can now have more precise interval and offset values. Changed: Adjusted lighting, reduced night length. Fixed: Fixed a bug where incomplete tracks got incorrect ratings. Changed: Clarify some achievement descriptions. This part of the Tutorial shows the player how to find rides and place them. Added: The game autosaves when leaving or disconnecting from the game now. RollerCoaster Tycoon World game hotkeys defkey So what if pistons, sliderails, and turntables were added to TPT2. Fixed: Fixed an isse causing queue path to turn into cobblestone queue paths when they snap into position. Changed: Optimized text filtering for parks with many image panels and many music tracks. Fixed: Fixed an issue where undo would not remove wall-like items sometimes. Fix: Fixed unexpected error during coaster track computation. Changed: Signs can now be placed at path height. Fixed: Fixed an issue causing UI to lock up when starting the game. Fixed: Fixed an issue causing built pole items to be "forgotten" by the game sometimes. This will be updated as the Roblox character structure changes in the future. Fix: Fixed a bug where entrances/exits sometimes could not be built. To see the list of available hotkeys, click on the Game Options button on the toolbar, select Options, and click on Customize Keys which is located under Controls. 11% 0. The old version is now regarded as "legacy" and will be hidden from build menus by default. Added: Can now extend ride stations by building a station at the back of an existing station. The 1 and 2 keys change elevation or rotation as the UI shows in the lower right. Added: Can now click a ride vehicle to open the associated ride menu rather than having to click e.g. Use [Shift + [MMB] on the item with the current pivot again to reset the pivot. Changed: Maximum jukebox music length increased to 7 minutes. Changed: Added co-builders will now persist until the park is unloaded and do no longer auto-remove when a co-builder leaves the game. Added: When selecting another item while in precision build mode the game now stays in precision build mode (press [T] to quickly exit it, or select no item at all). (Required new achievement: Activated!) Changed: Several UI changes for consistency and clarity. Added: New (redesigned) ride "Multi-launch coaster". Some items requiring to be placed on terrain now bypass such requirements. Changed: Doubled maximum spline count for tracked rides. Changed: Tracked ride vehicles now snap to tracks based on their wheels instead of cart center. The new queue paths automatically draw fences as well (can be disabled, building a path without curb next to it. The player is then asked to build an entrance and an exit. Fixed: Fixed a rare issue causing physics to be computed incorrectly for tracked rides. It can still be disabled manually when desired. Changed: Updated French/Korean translations. Added: The game now supports "pole items": these items are always built on the corner of a tile. Changed: Jailed achievement requirements. Added: There is now a limit of 100 distinct savegames. Fixed: Fixed issue where setting the price of all stalls at once was not working. Changed: Raised jukebox/speaker area playlist count: up to 50 area playlists can now be used. Note that hitboxes are rounded to grid cells on certain rotation increments and that bounds checking for items rotated on the non-primary axis is different from other items. Fixed: Fixed a bug where an unexpected error got triggered when building an exit. In #TPT2 you can use the Precision Build Mode to plac. Fixed: Fixed some very critical wood grain issues on the wooden crates. Fixed: Fixed the corkscrew coaster not drawing the front vehicle correctly when there is no track after a block section. Fixed: Fixed certain chat commands not working. Fixed: Fixed a bug causing tracked vehicles to sometimes move at an incorrect speed. Changed: Ice cream stall walls are now thicker to avoid clipping with wall items. Fixed: Track sound effects now do not continue looping when a cart crashes. Fixed: Fixed character flinging when riding a tracked ride while it crashes. The right mouse button can be held down to freely drag the view of the park in any direction by moving the cursor. Fixed: Fixed sloped facade piece colors not being applied correctly. 2 new cylinder pole primitives. Fixed: Fixed an issue causing dropdowns to be drawn incorrectly sometimes (in additional cases).
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